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/*
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Copyright (c) 2023 MCL Software
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”),
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to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "common.h"
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Uint8 alpha;
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bool fadeInProgress = 0;
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SDL_TimerID fadeTimer = 0;
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Uint32 fadeIn(Uint32 interval)
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{
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alpha -= 1;
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, alpha);
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if(alpha == 0)
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{
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SDL_RemoveTimer(fadeTimer);
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return 0;
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}
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return interval;
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}
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Uint32 fadeOut(Uint32 interval)
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{
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alpha += 1;
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, alpha);
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if(alpha == 255)
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{
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SDL_RemoveTimer(fadeTimer);
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return 0;
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}
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return interval;
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}
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bool ISOL_FadeIn(int interval)
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{
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if(fadeInProgress && alpha > 0)
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{
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SDL_RenderFillRect(renderer, &(SDL_Rect){0, 0, SCREEN_WIDTH, SCREEN_HEIGHT});
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//SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
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return 0;
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}
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else if(fadeInProgress)
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{
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fadeInProgress = 0;
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return 1;
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}
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else
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{
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fadeInProgress = 1;
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alpha = 255;
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fadeTimer = SDL_AddTimer(interval, fadeIn, 0);
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return 0;
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}
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}
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bool ISOL_FadeOut(int interval)
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{
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if(fadeInProgress && alpha < 255)
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{
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SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
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SDL_RenderFillRect(renderer, &(SDL_Rect){0, 0, SCREEN_WIDTH, SCREEN_HEIGHT});
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return 0;
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}
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else if(fadeInProgress)
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{
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fadeInProgress = 0;
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return 1;
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}
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else
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{
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fadeInProgress = 1;
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alpha = 0;
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fadeTimer = SDL_AddTimer(interval, fadeOut, 0);
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return 0;
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}
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}
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