src/draw.c
changeset 0 b2e3aa63e96c
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     1 /*
       
     2 Copyright (c) 2023 MCL Software
       
     3 
       
     4 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”),
       
     5 to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
       
     6 and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
       
     7 
       
     8 The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
       
     9 
       
    10 THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
       
    11 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
       
    12 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
       
    13 */
       
    14 
       
    15 #include "draw.h"
       
    16 #include "common.h"
       
    17 #include "missions.h"
       
    18 #include "localztn.h"
       
    19 #include "SDL2/SDL_ttf.h"
       
    20 
       
    21 SDL_Rect clip;
       
    22 SDL_Rect destRect;
       
    23 SDL_Renderer* renderer = 0;
       
    24 SDL_Texture* tilemap = 0;
       
    25 
       
    26 FC_Font* font = 0;
       
    27 
       
    28 
       
    29 void initGraphics()
       
    30 {
       
    31     IMG_Init(IMG_INIT_PNG);
       
    32     SDL_Surface* tilemapSurface = IMG_Load("./img/tilemap.png");
       
    33     SDL_Surface* logoSurface = IMG_Load("./img/logo.png");
       
    34 
       
    35     tilemap = SDL_CreateTextureFromSurface(renderer, tilemapSurface);
       
    36     logo = SDL_CreateTextureFromSurface(renderer, logoSurface);
       
    37 
       
    38 
       
    39     SDL_FreeSurface(tilemapSurface);
       
    40     SDL_FreeSurface(logoSurface);
       
    41 
       
    42     initTitleScreenGraphics();
       
    43 
       
    44     // Create font cache
       
    45     font = FC_CreateFont();
       
    46     FC_LoadFont(font, renderer, "./Montserrat-ExtraBold.ttf", 24, FC_MakeColor(255, 255, 255, 255), TTF_STYLE_NORMAL);
       
    47 
       
    48 }
       
    49 
       
    50 
       
    51 void freeGraphics()
       
    52 {
       
    53     SDL_DestroyTexture(tilemap);
       
    54     SDL_DestroyTexture(logo);
       
    55     FC_FreeFont(font);
       
    56 }
       
    57 
       
    58 void drawLeaveSchool()
       
    59 {
       
    60     SDL_SetRenderDrawColor(renderer, 10, 69, 127, 199);
       
    61     SDL_RenderFillRect(renderer, &(SDL_Rect){SCREEN_WIDTH / 3, SCREEN_HEIGHT / 3, SCREEN_WIDTH / 3, SCREEN_HEIGHT / 3});
       
    62     FC_DrawAlign(font, renderer, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, FC_ALIGN_CENTER, checkForMissionComplete(currentMission) ? "Do you want to leave \nthe campus? (Y/N)" : "You can't leave right now.");
       
    63 }
       
    64 
       
    65 void drawHUD()
       
    66 {
       
    67     SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
       
    68 
       
    69     // Progress bar background
       
    70     SDL_SetRenderDrawColor(renderer, 0, 0, 0, 127);
       
    71     SDL_RenderFillRect(renderer, &(SDL_Rect){50, 50, 128 * 1.5, 40});
       
    72 
       
    73     FC_SetDefaultColor(font, (SDL_Color){255, 255, 255, 255});
       
    74 
       
    75     // Selected object indicator
       
    76     SDL_RenderFillRect(renderer, &(SDL_Rect){250, 50, FC_GetBounds(font, 250, 50, FC_ALIGN_LEFT, (FC_Scale){1, 1}, "Selected object: %s", getTranslationForObject(levelTiles[player.x * LEVEL_WIDTH + player.y])).w, 40});
       
    77     FC_Draw(font, renderer, 250, 55, "Selected object: %s", getTranslationForObject(levelTiles[player.x * LEVEL_WIDTH + player.y]));
       
    78 
       
    79     // Camera offset
       
    80     SDL_Rect bounds = FC_GetBounds(font, 50, 200, FC_ALIGN_LEFT, (FC_Scale){1, 1}, "Cam offset: %i, %i", offset.x, offset.y);
       
    81     bounds.h += 5;
       
    82     SDL_RenderFillRect(renderer, &bounds);
       
    83     FC_Draw(font, renderer, 50, 205, "Cam offset: %i, %i", offset.x, offset.y);
       
    84 
       
    85     // Player pos
       
    86     SDL_RenderFillRect(renderer, &(SDL_Rect){50, 100, FC_GetBounds(font, 50, 50, FC_ALIGN_LEFT, (FC_Scale){1, 1}, "Player pos: %i, %i\nObjects stolen: %s", player.x, player.y, player.objectsStolen).w, 75});
       
    87     FC_Draw(font, renderer, 50, 105, "Player pos: %i, %i\nObjects stolen: %s", player.x, player.y, player.objectsStolen);
       
    88 
       
    89     // Fill progress bar
       
    90     SDL_SetRenderDrawColor(renderer, 200, 0, 0, 200);
       
    91     SDL_RenderFillRect(renderer, &(SDL_Rect){50, 50, stealProgress * 1.5, 40});
       
    92     FC_DrawAlign(font, renderer, 50 + 64 * 1.5, 55, FC_ALIGN_CENTER, "Stealing (%i)", stealProgress);
       
    93 
       
    94     if(fireAlarmSystemActivated)
       
    95     {
       
    96         SDL_SetRenderDrawColor(renderer, 255, 255, 255, 220);
       
    97         SDL_RenderFillRect(renderer, &(SDL_Rect){0, 0, SCREEN_WIDTH, SCREEN_HEIGHT});
       
    98     }
       
    99 }
       
   100 
       
   101 void drawGoToExit()
       
   102 {
       
   103     SDL_SetRenderDrawColor(renderer, 0, 0, 255, 200);
       
   104     SDL_RenderFillRect(renderer, &(SDL_Rect){300, 400, 128, 40});
       
   105     FC_Draw(font, renderer, 300, 400, "Go to exit");
       
   106 }
       
   107 
       
   108 void drawTitleMenuText()
       
   109 {
       
   110     FC_DrawAlign(font, renderer, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 1.1, FC_ALIGN_CENTER, "Version 0.9 (2025-01-28)\nDevious Licks is currently in beta. Bugs may occur.");
       
   111     FC_Draw(font, renderer, 0, SCREEN_HEIGHT - 30, "Copyright (c) 2023 - 2025 MCL Software");
       
   112     FC_DrawAlign(font, renderer, SCREEN_WIDTH, SCREEN_HEIGHT - 30, FC_ALIGN_RIGHT, "Free-as-in-freedom, please copy and share!");
       
   113 }