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1 /* |
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2 Copyright (c) 2023 MCL Software |
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3 |
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4 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), |
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5 to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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6 and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: |
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7 |
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8 The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. |
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9 |
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10 THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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11 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
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12 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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13 */ |
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14 |
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15 #include "kbdinput.h" |
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16 |
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17 bool keysHeldDown[128]; |
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18 |
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19 Uint8 performYesNo() |
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20 { |
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21 if(keysHeldDown[28]) |
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22 { |
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23 return 1; |
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24 } |
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25 |
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26 else if(keysHeldDown[17]) |
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27 { |
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28 return 2; |
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29 } |
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30 |
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31 return 0; |
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32 } |
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33 |
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34 bool performMenuKeyActions() |
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35 { |
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36 /*if(keysHeldDown[44]) |
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37 { |
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38 gameRunning = 1; |
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39 }*/ |
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40 |
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41 if(keysHeldDown[81]) |
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42 { |
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43 selectedMenuItem += selectedMenuItem < 3 ? 1 : -3; |
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44 } |
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45 |
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46 else if(keysHeldDown[82]) |
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47 { |
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48 selectedMenuItem -= selectedMenuItem > 0 ? 1 : -3; |
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49 } |
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50 |
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51 else if(keysHeldDown[40]) |
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52 { |
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53 if(selectedMenuItem == 0) |
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54 { |
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55 gameRunning = 1; |
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56 } |
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57 |
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58 else if(selectedMenuItem == 3) |
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59 { |
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60 return 0; |
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61 } |
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62 } |
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63 |
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64 return 1; |
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65 } |
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66 |
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67 bool performPlayerMovement() |
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68 { |
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69 SDL_Point trans = {0, 0}; |
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70 /*for(int i = 0; i < 128; i++) |
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71 { |
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72 if(keysHeldDown[i] == 1) |
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73 { |
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74 printf("\n% is pressed", i); |
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75 } |
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76 }*/ |
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77 |
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78 if(!player.canMove) |
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79 { |
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80 return false; |
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81 } |
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82 |
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83 if(keysHeldDown[79]) |
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84 { |
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85 if(getObjectFromIdent(levelTiles[(player.x + 1) * LEVEL_WIDTH + player.y]).passable) |
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86 { |
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87 trans = getTransformation(1, 0); |
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88 offset.x -= TILE_WIDTH / 2; |
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89 offset.y -= TILE_HEIGHT / 4; |
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90 } |
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91 } |
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92 |
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93 else if(keysHeldDown[80]) |
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94 { |
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95 if(getObjectFromIdent(levelTiles[(player.x - 1) * LEVEL_WIDTH + player.y]).passable) |
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96 { |
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97 trans = getTransformation(-1, 0); |
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98 offset.y += TILE_HEIGHT / 4; |
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99 offset.x += TILE_WIDTH / 2; |
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100 } |
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101 } |
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102 |
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103 if(keysHeldDown[81]) |
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104 { |
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105 if(getObjectFromIdent(levelTiles[player.x * LEVEL_WIDTH + player.y + 1]).passable) |
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106 { |
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107 trans = (SDL_Point){trans.x + getTransformation(0, 1).x, trans.y + getTransformation(0, 1).y}; |
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108 offset.y -= TILE_HEIGHT / 4; |
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109 offset.x += TILE_WIDTH / 2; |
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110 } |
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111 } |
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112 |
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113 else if(keysHeldDown[82]) |
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114 { |
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115 if(getObjectFromIdent(levelTiles[player.x * LEVEL_WIDTH + player.y - 1]).passable) |
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116 { |
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117 trans = (SDL_Point){trans.x + getTransformation(0, -1).x, trans.y + getTransformation(0, -1).y}; |
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118 offset.y += TILE_HEIGHT / 4; |
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119 offset.x -= TILE_WIDTH / 2; |
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120 } |
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121 } |
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122 |
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123 // Cam movm't |
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124 if(keysHeldDown[7]) |
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125 { |
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126 offset.x -= TILE_WIDTH / 2; |
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127 offset.y -= TILE_HEIGHT / 4; |
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128 } |
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129 |
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130 else if(keysHeldDown[4]) |
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131 { |
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132 offset.y += TILE_HEIGHT / 4; |
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133 offset.x += TILE_WIDTH / 2; |
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134 } |
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135 |
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136 if(keysHeldDown[26]) |
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137 { |
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138 offset.y -= TILE_HEIGHT / 4; |
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139 offset.x += TILE_WIDTH / 2; |
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140 } |
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141 |
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142 else if(keysHeldDown[22]) |
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143 { |
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144 offset.y += TILE_HEIGHT / 4; |
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145 offset.x -= TILE_WIDTH / 2; |
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146 } |
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147 |
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148 // G - steal |
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149 if(keysHeldDown[10]) |
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150 { |
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151 if(getObjectFromIdent(levelTiles[player.x * LEVEL_WIDTH + player.y]).stealable) |
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152 { |
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153 stealItem(levelTiles[player.x * LEVEL_WIDTH + player.y]); |
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154 } |
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155 |
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156 return true; |
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157 } |
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158 |
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159 |
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160 player.x += trans.x; |
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161 player.y += trans.y; |
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162 |
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163 if(keysHeldDown[79] || keysHeldDown[80] || keysHeldDown[81] || keysHeldDown[82]) |
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164 { |
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165 return true; |
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166 } |
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167 return false; |
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168 } |
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169 |
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170 |
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171 void handleKeyboard(SDL_Event event) |
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172 { |
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173 if(event.type == SDL_KEYDOWN) |
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174 { |
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175 keysHeldDown[event.key.keysym.scancode] = 1; |
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176 |
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177 |
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178 //printf("%i", event.key.keysym.scancode); |
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179 if(event.key.keysym.scancode == 9 && !event.key.repeat) |
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180 { |
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181 orientation += 1; |
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182 if(orientation == 4) |
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183 orientation = 0; |
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184 } |
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185 |
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186 if(event.key.keysym.scancode == 46 && !event.key.repeat) |
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187 { |
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188 zoomFactor += zoomFactor == -2 ? 3 : 1; |
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189 updateZoomFactor(); |
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190 } |
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191 |
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192 else if(event.key.keysym.scancode == 45 && !event.key.repeat) |
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193 { |
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194 zoomFactor -= zoomFactor == 1 ? 3 : 1; |
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195 updateZoomFactor(); |
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196 } |
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197 } |
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198 |
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199 else if(event.type == SDL_KEYUP) |
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200 { |
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201 keysHeldDown[event.key.keysym.scancode] = 0; |
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202 } |
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203 } |