src/missions.c
changeset 0 b2e3aa63e96c
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-1:000000000000 0:b2e3aa63e96c
       
     1 /*
       
     2 Copyright (c) 2023 MCL Software
       
     3 
       
     4 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”),
       
     5 to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
       
     6 and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
       
     7 
       
     8 The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
       
     9 
       
    10 THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
       
    11 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
       
    12 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
       
    13 */
       
    14 
       
    15 #include "missions.h"
       
    16 #include "effects.h"
       
    17 #include "kbdinput.h"
       
    18 
       
    19 Mission* missions;
       
    20 Uint8 currentMission = 0;
       
    21 static int missionInProgress = 0;
       
    22 static char* missionTextDisplayed[900];
       
    23 static int placesFromLeft = 0;
       
    24 static char* text[200];
       
    25 
       
    26 bool checkForMissionComplete(Uint8 mission)
       
    27 {
       
    28     bool flag = 0;
       
    29     int occurences = 0;
       
    30     for(int i = 0; i < strlen(missions[mission].requirements); i++)
       
    31     {
       
    32         for(int j = 0; j < sizeof player.objectsStolen; j++)
       
    33         {
       
    34             if(player.objectsStolen[j] == missions[mission].requirements[i])
       
    35             {
       
    36                 flag = 1;
       
    37             }
       
    38         }
       
    39     }
       
    40 
       
    41     return flag;
       
    42 }
       
    43 
       
    44 void initMissions()
       
    45 {
       
    46     missions = malloc(sizeof(Mission) * 6);
       
    47     missions[0].desc          = "Steal a soap dispenser";
       
    48     missions[0].requirements  = "S";
       
    49     missions[0].requiredTools = 0;
       
    50 
       
    51     missions[1].desc          = "Steal a soap dispenser and a hand dryer.";
       
    52     missions[1].requirements  = "S&";
       
    53     missions[1].requiredTools = 0;
       
    54 
       
    55     missions[2].desc          = "Steal two hand dryers";
       
    56     missions[2].requirements  = "&&";
       
    57     missions[2].requiredTools = 1;
       
    58 
       
    59     missions[3].desc          = "Steal a fire alarm strobe light";
       
    60     missions[3].requirements  = "~";
       
    61     missions[3].requiredTools = 1;
       
    62 
       
    63     missions[4].desc          = "Steal a fire alarm pull station* and two strobe lights\n\n*Removing the pull station will likely set off the fire alarm system!";
       
    64     missions[4].requirements  = "T~~";
       
    65     missions[4].requiredTools = 1;
       
    66 
       
    67     missions[5].desc          = "Steal a drinking fountain";
       
    68     missions[5].requirements  = "F";
       
    69     missions[5].requiredTools = 2;
       
    70 }
       
    71 
       
    72 bool drawMissionScreen()
       
    73 {
       
    74     if(missionInProgress)
       
    75     {
       
    76         if(placesFromLeft != -1)
       
    77         {
       
    78             strncpy(missionTextDisplayed, text, placesFromLeft);
       
    79             placesFromLeft = ISOL_TypingEffect(strlen(text));
       
    80         }
       
    81 
       
    82         SDL_SetRenderDrawColor(renderer, 0, 0, 0, 180);
       
    83         SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
       
    84         SDL_RenderFillRect(renderer, &(SDL_Rect){0, SCREEN_HEIGHT / 4, SCREEN_WIDTH, SCREEN_HEIGHT - SCREEN_HEIGHT / 2});
       
    85         FC_SetDefaultColor(font, (SDL_Color){255, 255, 255, 255});
       
    86         FC_DrawAlign(font, renderer, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 3, FC_ALIGN_CENTER, "%s", missionTextDisplayed);
       
    87         SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
       
    88 
       
    89         if(placesFromLeft == -1 && keysHeldDown[40])
       
    90         {
       
    91             placesFromLeft = 0;
       
    92             missionInProgress = 0;
       
    93             memset(missionTextDisplayed, 0, strlen(missionTextDisplayed)); // Clear the string to prevent future issues
       
    94             player.canMove = true;
       
    95             return 1;
       
    96         }
       
    97     }
       
    98 
       
    99     else
       
   100     {
       
   101         player.canMove = false;
       
   102         sprintf(text, "MISSION #%i\n%s\nTools required: %s\nPress ENTER to proceed. ", currentMission + 1, missions[currentMission].desc, missions[currentMission].requiredTools == 0 ? "None" : missions[currentMission].requiredTools == 1 ? "Screwdriver" : "Screwdriver and wrench");
       
   103         missionInProgress = 1;
       
   104     }
       
   105 
       
   106     return 0;
       
   107 }
       
   108 
       
   109 bool drawMissionComplete()
       
   110 {
       
   111     SDL_SetRenderDrawColor(renderer, 0, 0, 0, 180);
       
   112     SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
       
   113     SDL_RenderFillRect(renderer, &(SDL_Rect){0, SCREEN_HEIGHT / 4, SCREEN_WIDTH, SCREEN_HEIGHT - SCREEN_HEIGHT / 2});
       
   114     FC_SetDefaultColor(font, (SDL_Color){0, 255, 40, 255});
       
   115     FC_DrawAlign(font, renderer, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, FC_ALIGN_CENTER, "Mission #%i complete!\nPress ENTER to acknowledge.", currentMission + 1);
       
   116     SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
       
   117 
       
   118     if(keysHeldDown[40])
       
   119     {
       
   120         memset(player.objectsStolen, 0, strlen(player.objectsStolen));
       
   121         player.leftCampus = false;
       
   122         currentMission += 1;
       
   123         return 1;
       
   124     }
       
   125 
       
   126     return 0;
       
   127 }
       
   128 
       
   129 /*
       
   130 missions[0] = {"S", "Steal a soap dispenser", 0};
       
   131 missions[1] = {"SS", "Steal a soap dispenser and a ", 0};
       
   132 missions[2] = {"&&", "Steal two hand dryers", 1};
       
   133 missions[3] = {"~", "Steal a fire alarm strobe light", 1};
       
   134 missions[4] = {"T~~", "Steal a fire alarm pull station* and two strobe lights\n\n*Removing the pull station will likely set off the fire alarm system!", 1};
       
   135 missions[5] = {"F", "Steal a drinking fountain", 2};*/
       
   136 
       
   137 
       
   138