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1 #include "theft.h" |
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2 #include "firealrm.h" |
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3 #include "common.h" |
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4 |
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5 static bool theftInProgress = false; |
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6 /* |
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7 Uint32 progressSteal(Uint32 interval) |
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8 { |
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9 if(!keysHeldDown[10]) |
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10 { |
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11 SDL_RemoveTimer(fadeTimer); |
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12 theftInProgress = false; |
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13 return 0; |
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14 } |
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15 else |
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16 { |
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17 |
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18 } |
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19 |
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20 return interval; |
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21 }*/ |
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22 |
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23 void stealItem(int levelIndex) |
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24 { |
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25 if(stealProgress < 128) |
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26 stealProgress += 1; |
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27 else |
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28 { |
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29 for(int i = 0; i < sizeof player.objectsStolen; i++) |
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30 { |
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31 if(!player.objectsStolen[i]) |
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32 { |
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33 if(levelTiles[player.x * LEVEL_WIDTH + player.y] == 'T') |
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34 { |
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35 fireAlarmTimer = SDL_AddTimer(1000, ALRM_soundFireAlarm, 0); |
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36 } |
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37 player.objectsStolen[i] = levelTiles[player.x * LEVEL_WIDTH + player.y]; |
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38 break; |
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39 } |
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40 } |
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41 |
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42 levelTiles[player.x * LEVEL_WIDTH + player.y] = ' '; |
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43 stealProgress = 0; |
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44 } |
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45 } |