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1 /* |
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2 Copyright (c) 2023 MCL Software |
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3 |
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4 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), |
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5 to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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6 and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: |
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7 |
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8 The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. |
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9 |
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10 THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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11 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
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12 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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13 */ |
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14 |
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15 #include "common.h" |
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16 |
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17 SDL_Texture* titleBackground = 0; |
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18 SDL_Texture* buttons = 0; |
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19 |
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20 void initTitleScreenGraphics() |
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21 { |
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22 SDL_Surface* titleBackgroundSurface = IMG_Load("./img/titlebg.png"); |
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23 SDL_Surface* buttonsSurface = IMG_Load("./img/buttons.png"); |
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24 |
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25 titleBackground = SDL_CreateTextureFromSurface(renderer, titleBackgroundSurface); |
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26 buttons = SDL_CreateTextureFromSurface(renderer, buttonsSurface); |
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27 |
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28 SDL_FreeSurface(buttonsSurface); |
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29 SDL_FreeSurface(titleBackgroundSurface); |
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30 } |
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31 |
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32 void freeTitleScreenGraphics() |
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33 { |
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34 SDL_DestroyTexture(titleBackground); |
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35 SDL_DestroyTexture(buttons); |
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36 } |
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37 |
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38 void drawTitleScreen(int selectedItem) |
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39 { |
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40 SDL_RenderClear(renderer); |
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41 SDL_RenderCopy(renderer, titleBackground, 0, 0); |
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42 drawTitleMenuText(); |
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43 SDL_RenderCopy(renderer, logo, 0, &(SDL_Rect){SCREEN_WIDTH / 2 - 300, 100, 300 * 2, 36 * 2}); |
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44 |
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45 for(int i = 0; i < 4; i++) |
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46 { |
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47 SDL_RenderCopy(renderer, buttons, &(SDL_Rect){0, 65 * i, 377, 65}, &(SDL_Rect){SCREEN_WIDTH / 2 - (selectedMenuItem != i ? 377 : 400) / 2, 200 + 70 * i, selectedMenuItem != i ? 377 : 400, 65}); |
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48 } |
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49 |
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50 SDL_RenderPresent(renderer); |
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51 } |
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52 |
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53 void drawCreditsScreen() |
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54 { |
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55 |
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56 } |
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57 |