src/devlicks.c
changeset 0 b2e3aa63e96c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/devlicks.c	Thu Jul 17 22:03:19 2025 -0400
@@ -0,0 +1,309 @@
+/*
+Copyright (c) 2023 MCL Software
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”),
+to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
+and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+#include "kbdinput.h"
+#include "draw.h"
+#include "texture.h"
+#include "intro.h"
+#include "level.h"
+#include "common.h"
+#include <stdio.h>
+
+SDL_Point offset;
+Player player;
+
+int stealProgress = 0;
+Uint64 now = 0;
+Uint64 then = 0;
+bool fireAlarmSystemActivated = 0;
+bool missionScreenShown = 1;
+
+float applyZoomFactor(float i)
+{
+    if(zoomFactor > 0)
+    {
+        i *= zoomFactor;
+    }
+    else
+    {
+        i /= -zoomFactor;
+    }
+
+    return i;
+}
+
+void updateZoomFactor()
+{
+    destRect.w = applyZoomFactor(TILE_WIDTH);
+    destRect.h = applyZoomFactor(TILE_HEIGHT);
+}
+
+void drawTiles()
+{
+
+    for(int y = 0; y < 4; y ++)
+    {
+
+        for(int i = (player.x < 64 ? 0 : player.x - 63); i < (player.x + 64 < LEVEL_WIDTH ? player.x + 64 : LEVEL_WIDTH); i ++)
+        {
+            for(int j = (player.y < 64 ? 0 : player.y - 63); j < (player.y + 64 < LEVEL_DEPTH ? player.y + 64 : LEVEL_DEPTH); j ++)
+            {
+                SDL_Point coords = tileToPixelCoordinates(i, j);
+                destRect.x = applyZoomFactor(coords.x + offset.x) + applyZoomFactor(LEVEL_WIDTH);
+                destRect.y = applyZoomFactor(coords.y + offset.y) - applyZoomFactor(LEVEL_HEIGHT);;
+                destRect.y -= applyZoomFactor(TILE_HEIGHT / 2 * y);
+
+                // Transform coordinates according to rotation formula
+                SDL_Point trans = getLevelTransformation(i, j);
+
+                // Check what tile is currently being drawn; this will later be needed
+                // to determine how it should be drawn.
+                Object object = getObjectFromIdent(levelTiles[trans.x * LEVEL_WIDTH + trans.y]);
+
+                SDL_Point textureClip;
+
+                // Get the tile's texture
+                if(object.textureHeight == 2 && y == object.placementHeight + 1)
+                    // For tiles with a texture higher than TILE_HEIGHT
+                    textureClip = getTextureFromIndex(object.textureIndex - 16);
+                else
+                    textureClip = getTextureFromIndex(object.textureIndex);
+
+                // Multiply coordinates by tile width and height to get the real coordinates on the tilemap
+                clip.x = textureClip.x * 89;
+                clip.y = textureClip.y * 90;
+
+                // This sets the destination rectangle's width and height
+                // TODO: figure out a more efficient way to do this without calling this function for every tile
+                updateZoomFactor();
+
+                if(y < object.placementHeight + object.height && y >= object.placementHeight)
+                    SDL_RenderCopyEx(renderer, tilemap, &clip, &destRect, 0, 0, SDL_FLIP_HORIZONTAL ? orientation % 2 == 0 ? object.flipTexture : !object.flipTexture : 0);
+                else if(y == 0 && object.renderUnder)
+                    // Render tile at Y: 0 for tiles that are transparent and/or above the ground
+                    SDL_RenderCopy(renderer, tilemap, &(SDL_Rect){89, 0, 89, 90}, &destRect);
+                else if(y == 3 && object.renderAbove)
+                {
+                    SDL_RenderCopy(renderer, tilemap, &(SDL_Rect){356, 0, 89, 90}, &destRect);
+                }
+
+                //SDL_Point transPlayer = getTransformation(player.x, player.y);
+
+                // Render player
+                if(y == 1 && trans.x == player.x && trans.y == player.y)
+                {
+                    textureClip = getTextureFromIndex(33);
+                    clip.x = textureClip.x * 89;
+                    clip.y = textureClip.y * 90;
+                    clip.w = 89;
+                    clip.h = 90;
+
+                    //SDL_Point newDestRect = getTransformation(applyZoomFactor(coords.x + offset.x) + applyZoomFactor(LEVEL_WIDTH), applyZoomFactor(coords.y + offset.y) - applyZoomFactor(LEVEL_HEIGHT));
+
+                    //destRect.x = newDestRect.x;
+                    //destRect.y = newDestRect.y;
+                    //destRect.y -= applyZoomFactor(TILE_HEIGHT / 2 * y);
+                    SDL_RenderCopy(renderer, tilemap, &clip, &destRect);
+                }
+            }
+        }
+    }
+}
+
+
+
+Object getObjectProperties(char object)
+{
+    Object objectProps;
+    objectProps.textureIndex = 0;
+    objectProps.stealable = true;
+    objectProps.height = 2;
+    objectProps.interactable = -1;;
+    objectProps.passable = false;
+
+    return objectProps;
+}
+
+int main(int argc, char *argv[])
+{
+    loadLevelFromFile();
+
+    initMissions();
+
+    SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_AUDIO);
+
+    Mix_Init(MIX_INIT_OGG);
+
+    Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048);
+
+    alarmSound = Mix_LoadWAV("alarm.wav");
+
+    themeSong = Mix_LoadMUS("audio/music/DeviousLicks.ogg");
+    bgm1 = Mix_LoadMUS("audio/music/Class1.ogg");
+    bgm2 = Mix_LoadMUS("audio/music/Class2.ogg");
+    bgm3 = Mix_LoadMUS("audio/music/Class3.ogg");
+    bgm4 = Mix_LoadMUS("audio/music/ANewReality.ogg"); // todo: move this track further down
+    bgm5 = Mix_LoadMUS("audio/music/Recollection.ogg");
+    bgm6 = Mix_LoadMUS("audio/music/TheSadReality1.ogg");
+    bgm7 = Mix_LoadMUS("audio/music/TheSadReality2.ogg");
+    bgm8 = Mix_LoadMUS("audio/music/TheXXXReality.ogg");
+    bgm9 = Mix_LoadMUS("audio/music/FirstDay.ogg");
+    bgm10 = Mix_LoadMUS("audio/music/FirstDayAlternateVersion.ogg");
+    bgm11 = Mix_LoadMUS("audio/music/Hallway1.ogg");
+    bgm12 = Mix_LoadMUS("audio/music/Hallway2.ogg");
+    bgm13 = Mix_LoadMUS("audio/music/Hallway3.ogg");
+    bgm14 = Mix_LoadMUS("audio/music/Hallway4.ogg");
+    //creditsTheme = Mix_LoadMUS("audio/music/Credits.ogg");
+
+    Mix_PlayMusic(themeSong, -1);
+
+    SDL_Window* window = SDL_CreateWindow("Devious Licks", 170, 70, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
+    renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
+
+    initGraphics();
+
+    SDL_Event event;
+    bool quit = false;
+
+    // Title Screen
+    while(!gameRunning)
+    {
+        drawTitleScreen();
+        while(SDL_PollEvent(&event))
+        {
+            handleKeyboard(event);
+
+            if(!performMenuKeyActions() || event.type == SDL_QUIT)
+            {
+                gameRunning = 1;
+                quit = true;
+            }
+        }
+    }
+
+    // Intro
+    // 0 - enabled
+    // 1 - disabled (skip)
+    gameRunning = 0;
+
+    Mix_PlayMusic(bgm7, -1);
+
+    while(!gameRunning && !quit)
+    {
+        if(INTR_DrawIntro())
+            gameRunning = 1;
+
+        while(SDL_PollEvent(&event))
+        {
+            handleKeyboard(event);
+
+            if(event.type == SDL_QUIT)
+            {
+                gameRunning = 1;
+                quit = true;
+            }
+        }
+    }
+
+    Mix_HaltMusic();
+
+    srand(time(0)); // set seed for pseudoRNG with RTC
+
+    /*int nextTrack = rand() % 16;
+
+    Mix_PlayMusic(nextTrack == 0 ? bgm1 : nextTrack == 1 ? bgm2 : nextTrack == 2 ? bgm3 : nextTrack == 3 ? bgm4 : nextTrack == 4 ? bgm5 : nextTrack == 5 ? bgm6 : nextTrack == 6 ? bgm7 : nextTrack == 7 ? bgm8 : nextTrack == 8 ? bgm9 : nextTrack == 9 ? bgm10 : nextTrack == 10 ? bgm11 : nextTrack == 11 ? bgm12 : nextTrack == 12 ? bgm13 : bgm14, 1);
+    */
+    clip = (SDL_Rect){89, 0, 89, 90};
+
+    destRect.x = 0;
+    destRect.y = 0;
+    updateZoomFactor();
+
+    offset.x = -2420;
+    offset.y = -1870;
+
+    player.x = 75;
+    player.y = 25;
+
+    while(!quit)
+    {
+        now = SDL_GetTicks();
+
+        SDL_RenderClear(renderer);
+
+        //SDL_GetMouseState(&mouseX, &mouseY);
+
+        drawTiles();
+
+        if(levelTiles[(player.x + 1) * LEVEL_WIDTH + player.y] == 'D' || levelTiles[(player.x - 1) * LEVEL_WIDTH + player.y] == 'D' || levelTiles[player.x * LEVEL_WIDTH + player.y + 1] == 'D' || levelTiles[player.x * LEVEL_WIDTH + player.y - 1] == 'D')
+        {
+            drawLeaveSchool();
+            player.leftCampus = performYesNo() ? true : false;
+        }
+
+        drawHUD();
+
+        if(missionScreenShown && drawMissionScreen())
+        {
+            missionScreenShown = 0;
+        }
+
+        if(checkForMissionComplete(currentMission))
+        {
+            drawGoToExit();
+            if(player.leftCampus)
+            {
+                offset.x = -2420;
+                offset.y = -1870;
+                player.x = 75;
+                player.y = 25;
+                if(drawMissionComplete())
+                {
+                    missionScreenShown = 1;
+                }
+            }
+        }
+        SDL_SetRenderDrawColor(renderer, 10, 180, 255, 255);
+        SDL_RenderPresent(renderer);
+
+        // Cycle music
+        if(!Mix_PlayingMusic())
+        {
+            int nextTrack = rand() % 16;
+
+            Mix_PlayMusic(nextTrack == 0 ? bgm1 : nextTrack == 1 ? bgm2 : nextTrack == 2 ? bgm3 : nextTrack == 3 ? bgm4 : nextTrack == 4 ? bgm5 : nextTrack == 5 ? bgm6 : nextTrack == 6 ? bgm7 : nextTrack == 7 ? bgm8 : nextTrack == 8 ? bgm9 : nextTrack == 9 ? bgm10 : nextTrack == 10 ? bgm11 : nextTrack == 11 ? bgm12 : nextTrack == 12 ? bgm13 : bgm14, 1);
+        }
+
+
+        // Handle all queued events
+        while(SDL_PollEvent(&event))
+        {
+            handleKeyboard(event);
+
+            if(event.type == SDL_QUIT)
+                quit = true;
+        }
+
+        if(now - then > 100)
+        {
+            if(performPlayerMovement())
+                then = now;
+        }
+    }
+
+    SDL_RemoveTimer(fireAlarmTimer);
+    SDL_DestroyWindow(window);
+
+    return ISOL_Terminate();
+}