src/kbdinput.c
changeset 0 b2e3aa63e96c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/kbdinput.c	Thu Jul 17 22:03:19 2025 -0400
@@ -0,0 +1,203 @@
+/*
+Copyright (c) 2023 MCL Software
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”),
+to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
+and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+#include "kbdinput.h"
+
+bool keysHeldDown[128];
+
+Uint8 performYesNo()
+{
+    if(keysHeldDown[28])
+    {
+        return 1;
+    }
+
+    else if(keysHeldDown[17])
+    {
+        return 2;
+    }
+
+    return 0;
+}
+
+bool performMenuKeyActions()
+{
+    /*if(keysHeldDown[44])
+    {
+        gameRunning = 1;
+    }*/
+
+    if(keysHeldDown[81])
+    {
+        selectedMenuItem += selectedMenuItem < 3 ? 1 : -3;
+    }
+
+    else if(keysHeldDown[82])
+    {
+        selectedMenuItem -= selectedMenuItem > 0 ? 1 : -3;
+    }
+
+    else if(keysHeldDown[40])
+    {
+        if(selectedMenuItem == 0)
+        {
+            gameRunning = 1;
+        }
+
+        else if(selectedMenuItem == 3)
+        {
+            return 0;
+        }
+    }
+
+    return 1;
+}
+
+bool performPlayerMovement()
+{
+    SDL_Point trans = {0, 0};
+    /*for(int i = 0; i < 128; i++)
+    {
+        if(keysHeldDown[i] == 1)
+        {
+            printf("\n% is pressed", i);
+        }
+    }*/
+
+    if(!player.canMove)
+    {
+        return false;
+    }
+
+    if(keysHeldDown[79])
+    {
+        if(getObjectFromIdent(levelTiles[(player.x + 1) * LEVEL_WIDTH + player.y]).passable)
+        {
+            trans = getTransformation(1, 0);
+            offset.x -= TILE_WIDTH / 2;
+            offset.y -= TILE_HEIGHT / 4;
+        }
+    }
+
+    else if(keysHeldDown[80])
+    {
+        if(getObjectFromIdent(levelTiles[(player.x - 1) * LEVEL_WIDTH + player.y]).passable)
+        {
+            trans = getTransformation(-1, 0);
+            offset.y += TILE_HEIGHT / 4;
+            offset.x += TILE_WIDTH / 2;
+        }
+    }
+
+    if(keysHeldDown[81])
+    {
+        if(getObjectFromIdent(levelTiles[player.x * LEVEL_WIDTH + player.y + 1]).passable)
+        {
+            trans = (SDL_Point){trans.x + getTransformation(0, 1).x, trans.y + getTransformation(0, 1).y};
+            offset.y -= TILE_HEIGHT / 4;
+            offset.x += TILE_WIDTH / 2;
+        }
+    }
+
+    else if(keysHeldDown[82])
+    {
+        if(getObjectFromIdent(levelTiles[player.x * LEVEL_WIDTH + player.y - 1]).passable)
+        {
+            trans = (SDL_Point){trans.x + getTransformation(0, -1).x, trans.y + getTransformation(0, -1).y};
+            offset.y += TILE_HEIGHT / 4;
+            offset.x -= TILE_WIDTH / 2;
+        }
+    }
+
+    // Cam movm't
+    if(keysHeldDown[7])
+    {
+        offset.x -= TILE_WIDTH / 2;
+        offset.y -= TILE_HEIGHT / 4;
+    }
+
+    else if(keysHeldDown[4])
+    {
+        offset.y += TILE_HEIGHT / 4;
+        offset.x += TILE_WIDTH / 2;
+    }
+
+    if(keysHeldDown[26])
+    {
+        offset.y -= TILE_HEIGHT / 4;
+        offset.x += TILE_WIDTH / 2;
+    }
+
+    else if(keysHeldDown[22])
+    {
+        offset.y += TILE_HEIGHT / 4;
+        offset.x -= TILE_WIDTH / 2;
+    }
+
+    // G - steal
+    if(keysHeldDown[10])
+    {
+        if(getObjectFromIdent(levelTiles[player.x * LEVEL_WIDTH + player.y]).stealable)
+        {
+            stealItem(levelTiles[player.x * LEVEL_WIDTH + player.y]);
+        }
+
+        return true;
+    }
+
+
+    player.x += trans.x;
+    player.y += trans.y;
+
+    if(keysHeldDown[79] || keysHeldDown[80] || keysHeldDown[81] || keysHeldDown[82])
+    {
+        return true;
+    }
+    return false;
+}
+
+
+void handleKeyboard(SDL_Event event)
+{
+    if(event.type == SDL_KEYDOWN)
+    {
+        keysHeldDown[event.key.keysym.scancode] = 1;
+
+
+        //printf("%i", event.key.keysym.scancode);
+        if(event.key.keysym.scancode == 9 && !event.key.repeat)
+        {
+            orientation += 1;
+            if(orientation == 4)
+                orientation = 0;
+        }
+
+        if(event.key.keysym.scancode == 46 && !event.key.repeat)
+        {
+            zoomFactor += zoomFactor == -2 ? 3 : 1;
+            updateZoomFactor();
+        }
+
+        else if(event.key.keysym.scancode == 45 && !event.key.repeat)
+        {
+            zoomFactor -= zoomFactor == 1 ? 3 : 1;
+            updateZoomFactor();
+        }
+    }
+
+    else if(event.type == SDL_KEYUP)
+    {
+        keysHeldDown[event.key.keysym.scancode] = 0;
+    }
+}