src/fontcche.h
changeset 0 b2e3aa63e96c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/fontcche.h	Thu Jul 17 22:03:19 2025 -0400
@@ -0,0 +1,328 @@
+/*
+SDL_FontCache v0.10.0: A font cache for SDL and SDL_ttf
+by Jonathan Dearborn
+(minor changes have been made by Migdyn for use in Devious Licks)
+Dedicated to the memory of Florian Hufsky
+
+License:
+    The short:
+    Use it however you'd like, but keep the copyright and license notice
+    whenever these files or parts of them are distributed in uncompiled form.
+
+    The long:
+Copyright (c) 2019 Jonathan Dearborn
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+*/
+
+#ifndef _SDL_FONTCACHE_H__
+#define _SDL_FONTCACHE_H__
+
+#include "SDL2/SDL.h"
+#include "SDL2/SDL_ttf.h"
+
+#ifdef FC_USE_SDL_GPU
+    #include "SDL_gpu.h"
+#endif
+
+
+#include <stdarg.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+// Let's pretend this exists...
+#define TTF_STYLE_OUTLINE	16
+
+
+
+// Differences between SDL_Renderer and SDL_gpu
+#ifdef FC_USE_SDL_GPU
+#define FC_Rect GPU_Rect
+#define FC_Target GPU_Target
+#define FC_Image GPU_Image
+#define FC_Log GPU_LogError
+#else
+#define FC_Rect SDL_Rect
+#define FC_Target SDL_Renderer
+#define FC_Image SDL_Texture
+#define FC_Log SDL_Log
+#endif
+
+
+// SDL_FontCache types
+
+typedef enum
+{
+    FC_ALIGN_LEFT,
+    FC_ALIGN_CENTER,
+    FC_ALIGN_RIGHT
+} FC_AlignEnum;
+
+typedef enum
+{
+    FC_FILTER_NEAREST,
+    FC_FILTER_LINEAR
+} FC_FilterEnum;
+
+typedef struct FC_Scale
+{
+    float x;
+    float y;
+
+} FC_Scale;
+
+typedef struct FC_Effect
+{
+    FC_AlignEnum alignment;
+    FC_Scale scale;
+    SDL_Color color;
+
+} FC_Effect;
+
+// Opaque type
+typedef struct FC_Font FC_Font;
+
+
+typedef struct FC_GlyphData
+{
+    SDL_Rect rect;
+    int cache_level;
+
+} FC_GlyphData;
+
+
+
+
+// Object creation
+
+FC_Rect FC_MakeRect(float x, float y, float w, float h);
+
+FC_Scale FC_MakeScale(float x, float y);
+
+SDL_Color FC_MakeColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+FC_Effect FC_MakeEffect(FC_AlignEnum alignment, FC_Scale scale, SDL_Color color);
+
+FC_GlyphData FC_MakeGlyphData(int cache_level, Sint16 x, Sint16 y, Uint16 w, Uint16 h);
+
+
+
+// Font object
+
+FC_Font* FC_CreateFont(void);
+
+#ifdef FC_USE_SDL_GPU
+Uint8 FC_LoadFont(FC_Font* font, const char* filename_ttf, Uint32 pointSize, SDL_Color color, int style);
+
+Uint8 FC_LoadFontFromTTF(FC_Font* font, TTF_Font* ttf, SDL_Color color);
+
+Uint8 FC_LoadFont_RW(FC_Font* font, SDL_RWops* file_rwops_ttf, Uint8 own_rwops, Uint32 pointSize, SDL_Color color, int style);
+#else
+Uint8 FC_LoadFont(FC_Font* font, SDL_Renderer* renderer, const char* filename_ttf, Uint32 pointSize, SDL_Color color, int style);
+
+Uint8 FC_LoadFontFromTTF(FC_Font* font, SDL_Renderer* renderer, TTF_Font* ttf, SDL_Color color);
+
+Uint8 FC_LoadFont_RW(FC_Font* font, SDL_Renderer* renderer, SDL_RWops* file_rwops_ttf, Uint8 own_rwops, Uint32 pointSize, SDL_Color color, int style);
+#endif
+
+#ifndef FC_USE_SDL_GPU
+// note: handle SDL event types SDL_RENDER_TARGETS_RESET(>= SDL 2.0.2) and SDL_RENDER_DEVICE_RESET(>= SDL 2.0.4)
+void FC_ResetFontFromRendererReset(FC_Font* font, SDL_Renderer* renderer, Uint32 evType);
+#endif
+
+void FC_ClearFont(FC_Font* font);
+
+void FC_FreeFont(FC_Font* font);
+
+
+
+// Built-in loading strings
+
+char* FC_GetStringASCII(void);
+
+char* FC_GetStringLatin1(void);
+
+char* FC_GetStringASCII_Latin1(void);
+
+
+// UTF-8 to SDL_FontCache codepoint conversion
+
+/*!
+Returns the Uint32 codepoint (not UTF-32) parsed from the given UTF-8 string.
+\param c A pointer to a string of proper UTF-8 character values.
+\param advance_pointer If true, the source pointer will be incremented to skip the extra bytes from multibyte codepoints.
+*/
+Uint32 FC_GetCodepointFromUTF8(const char** c, Uint8 advance_pointer);
+
+/*!
+Parses the given codepoint and stores the UTF-8 bytes in 'result'.  The result is NULL terminated.
+\param result A memory buffer for the UTF-8 values.  Must be at least 5 bytes long.
+\param codepoint The Uint32 codepoint to parse (not UTF-32).
+*/
+void FC_GetUTF8FromCodepoint(char* result, Uint32 codepoint);
+
+
+// UTF-8 string operations
+
+/*! Allocates a new string of 'size' bytes that is already NULL-terminated.  The NULL byte counts toward the size limit, as usual.  Returns NULL if size is 0. */
+char* U8_alloc(unsigned int size);
+
+/*! Deallocates the given string. */
+void U8_free(char* string);
+
+/*! Allocates a copy of the given string. */
+char* U8_strdup(const char* string);
+
+/*! Returns the number of UTF-8 characters in the given string. */
+int U8_strlen(const char* string);
+
+/*! Returns the number of bytes in the UTF-8 multibyte character pointed at by 'character'. */
+int U8_charsize(const char* character);
+
+/*! Copies the source multibyte character into the given buffer without overrunning it.  Returns 0 on failure. */
+int U8_charcpy(char* buffer, const char* source, int buffer_size);
+
+/*! Returns a pointer to the next UTF-8 character. */
+const char* U8_next(const char* string);
+
+/*! Inserts a UTF-8 string into 'string' at the given position.  Use a position of -1 to append.  Returns 0 when unable to insert the string. */
+int U8_strinsert(char* string, int position, const char* source, int max_bytes);
+
+/*! Erases the UTF-8 character at the given position, moving the subsequent characters down. */
+void U8_strdel(char* string, int position);
+
+
+// Internal settings
+
+/*! Sets the string from which to load the initial glyphs.  Use this if you need upfront loading for any reason (such as lack of render-target support). */
+void FC_SetLoadingString(FC_Font* font, const char* string);
+
+/*! Returns the size of the internal buffer which is used for unpacking variadic text data.  This buffer is shared by all FC_Fonts. */
+unsigned int FC_GetBufferSize(void);
+
+/*! Changes the size of the internal buffer which is used for unpacking variadic text data.  This buffer is shared by all FC_Fonts. */
+void FC_SetBufferSize(unsigned int size);
+
+/*! Returns the width of a single horizontal tab in multiples of the width of a space (default: 4) */
+unsigned int FC_GetTabWidth(void);
+
+/*! Changes the width of a horizontal tab in multiples of the width of a space (default: 4) */
+void FC_SetTabWidth(unsigned int width_in_spaces);
+
+void FC_SetRenderCallback(FC_Rect (*callback)(FC_Image* src, FC_Rect* srcrect, FC_Target* dest, float x, float y, float xscale, float yscale));
+
+FC_Rect FC_DefaultRenderCallback(FC_Image* src, FC_Rect* srcrect, FC_Target* dest, float x, float y, float xscale, float yscale);
+
+
+// Custom caching
+
+/*! Returns the number of cache levels that are active. */
+int FC_GetNumCacheLevels(FC_Font* font);
+
+/*! Returns the cache source texture at the given cache level. */
+FC_Image* FC_GetGlyphCacheLevel(FC_Font* font, int cache_level);
+
+// TODO: Specify ownership of the texture (should be shareable)
+/*! Sets a cache source texture for rendering.  New cache levels must be sequential. */
+Uint8 FC_SetGlyphCacheLevel(FC_Font* font, int cache_level, FC_Image* cache_texture);
+
+/*! Copies the given surface to the given cache level as a texture.  New cache levels must be sequential. */
+Uint8 FC_UploadGlyphCache(FC_Font* font, int cache_level, SDL_Surface* data_surface);
+
+
+/*! Returns the number of codepoints that are stored in the font's glyph data map. */
+unsigned int FC_GetNumCodepoints(FC_Font* font);
+
+/*! Copies the stored codepoints into the given array. */
+void FC_GetCodepoints(FC_Font* font, Uint32* result);
+
+/*! Stores the glyph data for the given codepoint in 'result'.  Returns 0 if the codepoint was not found in the cache. */
+Uint8 FC_GetGlyphData(FC_Font* font, FC_GlyphData* result, Uint32 codepoint);
+
+/*! Sets the glyph data for the given codepoint.  Duplicates are not checked.  Returns a pointer to the stored data. */
+FC_GlyphData* FC_SetGlyphData(FC_Font* font, Uint32 codepoint, FC_GlyphData glyph_data);
+
+
+// Rendering
+
+FC_Rect FC_Draw(FC_Font* font, FC_Target* dest, float x, float y, const char* formatted_text, ...);
+FC_Rect FC_DrawAlign(FC_Font* font, FC_Target* dest, float x, float y, FC_AlignEnum align, const char* formatted_text, ...);
+FC_Rect FC_DrawScale(FC_Font* font, FC_Target* dest, float x, float y, FC_Scale scale, const char* formatted_text, ...);
+FC_Rect FC_DrawColor(FC_Font* font, FC_Target* dest, float x, float y, SDL_Color color, const char* formatted_text, ...);
+FC_Rect FC_DrawEffect(FC_Font* font, FC_Target* dest, float x, float y, FC_Effect effect, const char* formatted_text, ...);
+
+FC_Rect FC_DrawBox(FC_Font* font, FC_Target* dest, FC_Rect box, const char* formatted_text, ...);
+FC_Rect FC_DrawBoxAlign(FC_Font* font, FC_Target* dest, FC_Rect box, FC_AlignEnum align, const char* formatted_text, ...);
+FC_Rect FC_DrawBoxScale(FC_Font* font, FC_Target* dest, FC_Rect box, FC_Scale scale, const char* formatted_text, ...);
+FC_Rect FC_DrawBoxColor(FC_Font* font, FC_Target* dest, FC_Rect box, SDL_Color color, const char* formatted_text, ...);
+FC_Rect FC_DrawBoxEffect(FC_Font* font, FC_Target* dest, FC_Rect box, FC_Effect effect, const char* formatted_text, ...);
+
+FC_Rect FC_DrawColumn(FC_Font* font, FC_Target* dest, float x, float y, Uint16 width, const char* formatted_text, ...);
+FC_Rect FC_DrawColumnAlign(FC_Font* font, FC_Target* dest, float x, float y, Uint16 width, FC_AlignEnum align, const char* formatted_text, ...);
+FC_Rect FC_DrawColumnScale(FC_Font* font, FC_Target* dest, float x, float y, Uint16 width, FC_Scale scale, const char* formatted_text, ...);
+FC_Rect FC_DrawColumnColor(FC_Font* font, FC_Target* dest, float x, float y, Uint16 width, SDL_Color color, const char* formatted_text, ...);
+FC_Rect FC_DrawColumnEffect(FC_Font* font, FC_Target* dest, float x, float y, Uint16 width, FC_Effect effect, const char* formatted_text, ...);
+
+
+// Getters
+
+FC_FilterEnum FC_GetFilterMode(FC_Font* font);
+Uint16 FC_GetLineHeight(FC_Font* font);
+Uint16 FC_GetHeight(FC_Font* font, const char* formatted_text, ...);
+Uint16 FC_GetWidth(FC_Font* font, const char* formatted_text, ...);
+
+// Returns a 1-pixel wide box in front of the character in the given position (index)
+FC_Rect FC_GetCharacterOffset(FC_Font* font, Uint16 position_index, int column_width, const char* formatted_text, ...);
+Uint16 FC_GetColumnHeight(FC_Font* font, Uint16 width, const char* formatted_text, ...);
+
+int FC_GetAscent(FC_Font* font, const char* formatted_text, ...);
+int FC_GetDescent(FC_Font* font, const char* formatted_text, ...);
+int FC_GetBaseline(FC_Font* font);
+int FC_GetSpacing(FC_Font* font);
+int FC_GetLineSpacing(FC_Font* font);
+Uint16 FC_GetMaxWidth(FC_Font* font);
+SDL_Color FC_GetDefaultColor(FC_Font* font);
+
+FC_Rect FC_GetBounds(FC_Font* font, float x, float y, FC_AlignEnum align, FC_Scale scale, const char* formatted_text, ...);
+
+Uint8 FC_InRect(float x, float y, FC_Rect input_rect);
+// Given an offset (x,y) from the text draw position (the upper-left corner), returns the character position (UTF-8 index)
+Uint16 FC_GetPositionFromOffset(FC_Font* font, float x, float y, int column_width, FC_AlignEnum align, const char* formatted_text, ...);
+
+// Returns the number of characters in the new wrapped text written into `result`.
+int FC_GetWrappedText(FC_Font* font, char* result, int max_result_size, Uint16 width, const char* formatted_text, ...);
+
+// Setters
+
+void FC_SetFilterMode(FC_Font* font, FC_FilterEnum filter);
+void FC_SetSpacing(FC_Font* font, int LetterSpacing);
+void FC_SetLineSpacing(FC_Font* font, int LineSpacing);
+void FC_SetDefaultColor(FC_Font* font, SDL_Color color);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+
+#endif