src/common.h
author Tampax86
Thu, 17 Jul 2025 22:03:19 -0400
changeset 0 b2e3aa63e96c
permissions -rw-r--r--
First commit

/*
Copyright (c) 2023 MCL Software
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef COMMON
#define COMMON

#define TILEMAP_DIMS 16

#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
#include "fontcche.h"
#include <SDL2/SDL_image.h>
#include <stdbool.h>

#define SCREEN_WIDTH 1280
#define SCREEN_HEIGHT 960

// Level width and height in tiles
#define LEVEL_WIDTH 256  // X
#define LEVEL_HEIGHT 5  // Y
#define LEVEL_DEPTH 256  // Z

// Tile width and height in pixels
#define TILE_WIDTH 89
#define TILE_HEIGHT 90

extern SDL_Texture* logo;
extern bool gameRunning;
extern int zoomFactor;
extern int orientation;
extern int stealProgress;
extern bool fireAlarmSystemActivated;
extern SDL_TimerID fireAlarmTimer;
extern Mix_Chunk* alarmSound;
extern Mix_Music* themeSong;
extern Mix_Music* bgm1;
extern Mix_Music* bgm2;
extern Mix_Music* bgm3;
extern Mix_Music* bgm4;
extern Mix_Music* bgm5;
extern Mix_Music* bgm6;
extern Mix_Music* bgm7;
extern Mix_Music* bgm8;
extern Mix_Music* bgm9;
extern Mix_Music* bgm10;
extern Mix_Music* bgm11;
extern Mix_Music* bgm12;
extern Mix_Music* bgm13;
extern Mix_Music* bgm14;
extern int selectedMenuItem;

extern FC_Font* font;

typedef struct
{
    int x, y;
    char objectsStolen[8];
    bool canMove;
    bool canLeaveCampus;
    bool leftCampus;
}
Player;

typedef struct
{
    int ident;
}
Interactions;

typedef struct
{
    int textureIndex;
    bool passable;
    int stealable;
    int stealTime;
    int interactable; // Different numbers mean different actions (e.g. 0 = sit in chair, 1 = activate fire alarm sys, 2 = flush toilet, etc.)
    int placementHeight;
    int height;
    int textureHeight;
    bool renderUnder;
    bool renderAbove;
    bool flipTexture;
}
Object;

typedef struct
{
    Object level[LEVEL_WIDTH * LEVEL_HEIGHT * LEVEL_DEPTH];
}
Level;

Object getObjectFromIdent(char ident);

SDL_Point getTransformation(int x, int y);

SDL_Point getLevelTransformation(int i, int j);

SDL_Point pixelToTileCoordinates(int x, int y);

SDL_Point tileToPixelCoordinates(int x, int y);

extern char levelTiles[LEVEL_WIDTH * LEVEL_DEPTH];

extern Player player;
extern SDL_Point offset;
extern SDL_Rect clip;
extern SDL_Rect destRect;
extern SDL_Renderer* renderer;
extern SDL_Texture* tilemap;
extern SDL_Surface* tilemapSurface;
extern double frameDelta;

#endif