/*
Copyright (c) 2023 MCL Software
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”),
to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "draw.h"
#include "common.h"
#include "missions.h"
#include "localztn.h"
#include "SDL2/SDL_ttf.h"
SDL_Rect clip;
SDL_Rect destRect;
SDL_Renderer* renderer = 0;
SDL_Texture* tilemap = 0;
FC_Font* font = 0;
void initGraphics()
{
IMG_Init(IMG_INIT_PNG);
SDL_Surface* tilemapSurface = IMG_Load("./img/tilemap.png");
SDL_Surface* logoSurface = IMG_Load("./img/logo.png");
tilemap = SDL_CreateTextureFromSurface(renderer, tilemapSurface);
logo = SDL_CreateTextureFromSurface(renderer, logoSurface);
SDL_FreeSurface(tilemapSurface);
SDL_FreeSurface(logoSurface);
initTitleScreenGraphics();
// Create font cache
font = FC_CreateFont();
FC_LoadFont(font, renderer, "./Montserrat-ExtraBold.ttf", 24, FC_MakeColor(255, 255, 255, 255), TTF_STYLE_NORMAL);
}
void freeGraphics()
{
SDL_DestroyTexture(tilemap);
SDL_DestroyTexture(logo);
FC_FreeFont(font);
}
void drawLeaveSchool()
{
SDL_SetRenderDrawColor(renderer, 10, 69, 127, 199);
SDL_RenderFillRect(renderer, &(SDL_Rect){SCREEN_WIDTH / 3, SCREEN_HEIGHT / 3, SCREEN_WIDTH / 3, SCREEN_HEIGHT / 3});
FC_DrawAlign(font, renderer, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, FC_ALIGN_CENTER, checkForMissionComplete(currentMission) ? "Do you want to leave \nthe campus? (Y/N)" : "You can't leave right now.");
}
void drawHUD()
{
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
// Progress bar background
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 127);
SDL_RenderFillRect(renderer, &(SDL_Rect){50, 50, 128 * 1.5, 40});
FC_SetDefaultColor(font, (SDL_Color){255, 255, 255, 255});
// Selected object indicator
SDL_RenderFillRect(renderer, &(SDL_Rect){250, 50, FC_GetBounds(font, 250, 50, FC_ALIGN_LEFT, (FC_Scale){1, 1}, "Selected object: %s", getTranslationForObject(levelTiles[player.x * LEVEL_WIDTH + player.y])).w, 40});
FC_Draw(font, renderer, 250, 55, "Selected object: %s", getTranslationForObject(levelTiles[player.x * LEVEL_WIDTH + player.y]));
// Camera offset
SDL_Rect bounds = FC_GetBounds(font, 50, 200, FC_ALIGN_LEFT, (FC_Scale){1, 1}, "Cam offset: %i, %i", offset.x, offset.y);
bounds.h += 5;
SDL_RenderFillRect(renderer, &bounds);
FC_Draw(font, renderer, 50, 205, "Cam offset: %i, %i", offset.x, offset.y);
// Player pos
SDL_RenderFillRect(renderer, &(SDL_Rect){50, 100, FC_GetBounds(font, 50, 50, FC_ALIGN_LEFT, (FC_Scale){1, 1}, "Player pos: %i, %i\nObjects stolen: %s", player.x, player.y, player.objectsStolen).w, 75});
FC_Draw(font, renderer, 50, 105, "Player pos: %i, %i\nObjects stolen: %s", player.x, player.y, player.objectsStolen);
// Fill progress bar
SDL_SetRenderDrawColor(renderer, 200, 0, 0, 200);
SDL_RenderFillRect(renderer, &(SDL_Rect){50, 50, stealProgress * 1.5, 40});
FC_DrawAlign(font, renderer, 50 + 64 * 1.5, 55, FC_ALIGN_CENTER, "Stealing (%i)", stealProgress);
if(fireAlarmSystemActivated)
{
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 220);
SDL_RenderFillRect(renderer, &(SDL_Rect){0, 0, SCREEN_WIDTH, SCREEN_HEIGHT});
}
}
void drawGoToExit()
{
SDL_SetRenderDrawColor(renderer, 0, 0, 255, 200);
SDL_RenderFillRect(renderer, &(SDL_Rect){300, 400, 128, 40});
FC_Draw(font, renderer, 300, 400, "Go to exit");
}
void drawTitleMenuText()
{
FC_DrawAlign(font, renderer, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 1.1, FC_ALIGN_CENTER, "Version 0.9 (2025-01-28)\nDevious Licks is currently in beta. Bugs may occur.");
FC_Draw(font, renderer, 0, SCREEN_HEIGHT - 30, "Copyright (c) 2023 - 2025 MCL Software");
FC_DrawAlign(font, renderer, SCREEN_WIDTH, SCREEN_HEIGHT - 30, FC_ALIGN_RIGHT, "Free-as-in-freedom, please copy and share!");
}