#include "theft.h"
#include "firealrm.h"
#include "common.h"
static bool theftInProgress = false;
/*
Uint32 progressSteal(Uint32 interval)
{
if(!keysHeldDown[10])
{
SDL_RemoveTimer(fadeTimer);
theftInProgress = false;
return 0;
}
else
{
}
return interval;
}*/
void stealItem(int levelIndex)
{
if(stealProgress < 128)
stealProgress += 1;
else
{
for(int i = 0; i < sizeof player.objectsStolen; i++)
{
if(!player.objectsStolen[i])
{
if(levelTiles[player.x * LEVEL_WIDTH + player.y] == 'T')
{
fireAlarmTimer = SDL_AddTimer(1000, ALRM_soundFireAlarm, 0);
}
player.objectsStolen[i] = levelTiles[player.x * LEVEL_WIDTH + player.y];
break;
}
}
levelTiles[player.x * LEVEL_WIDTH + player.y] = ' ';
stealProgress = 0;
}
}