diff -r 000000000000 -r b2e3aa63e96c src/fade.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/fade.c Thu Jul 17 22:03:19 2025 -0400 @@ -0,0 +1,95 @@ +/* +Copyright (c) 2023 MCL Software + +Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), +to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, +and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + +#include "common.h" + +Uint8 alpha; +bool fadeInProgress = 0; +SDL_TimerID fadeTimer = 0; + +Uint32 fadeIn(Uint32 interval) +{ + alpha -= 1; + SDL_SetRenderDrawColor(renderer, 0, 0, 0, alpha); + + if(alpha == 0) + { + SDL_RemoveTimer(fadeTimer); + return 0; + } + + return interval; +} + +Uint32 fadeOut(Uint32 interval) +{ + alpha += 1; + SDL_SetRenderDrawColor(renderer, 0, 0, 0, alpha); + + if(alpha == 255) + { + SDL_RemoveTimer(fadeTimer); + return 0; + } + + return interval; +} + +bool ISOL_FadeIn(int interval) +{ + if(fadeInProgress && alpha > 0) + { + SDL_RenderFillRect(renderer, &(SDL_Rect){0, 0, SCREEN_WIDTH, SCREEN_HEIGHT}); + //SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE); + return 0; + } + + else if(fadeInProgress) + { + fadeInProgress = 0; + return 1; + } + + else + { + fadeInProgress = 1; + alpha = 255; + fadeTimer = SDL_AddTimer(interval, fadeIn, 0); + return 0; + } +} + +bool ISOL_FadeOut(int interval) +{ + if(fadeInProgress && alpha < 255) + { + SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); + SDL_RenderFillRect(renderer, &(SDL_Rect){0, 0, SCREEN_WIDTH, SCREEN_HEIGHT}); + return 0; + } + + else if(fadeInProgress) + { + fadeInProgress = 0; + return 1; + } + + else + { + fadeInProgress = 1; + alpha = 0; + fadeTimer = SDL_AddTimer(interval, fadeOut, 0); + return 0; + } +}