diff -r 000000000000 -r b2e3aa63e96c src/title.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/title.c Thu Jul 17 22:03:19 2025 -0400 @@ -0,0 +1,57 @@ +/* +Copyright (c) 2023 MCL Software + +Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), +to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, +and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + +#include "common.h" + +SDL_Texture* titleBackground = 0; +SDL_Texture* buttons = 0; + +void initTitleScreenGraphics() +{ + SDL_Surface* titleBackgroundSurface = IMG_Load("./img/titlebg.png"); + SDL_Surface* buttonsSurface = IMG_Load("./img/buttons.png"); + + titleBackground = SDL_CreateTextureFromSurface(renderer, titleBackgroundSurface); + buttons = SDL_CreateTextureFromSurface(renderer, buttonsSurface); + + SDL_FreeSurface(buttonsSurface); + SDL_FreeSurface(titleBackgroundSurface); +} + +void freeTitleScreenGraphics() +{ + SDL_DestroyTexture(titleBackground); + SDL_DestroyTexture(buttons); +} + +void drawTitleScreen(int selectedItem) +{ + SDL_RenderClear(renderer); + SDL_RenderCopy(renderer, titleBackground, 0, 0); + drawTitleMenuText(); + SDL_RenderCopy(renderer, logo, 0, &(SDL_Rect){SCREEN_WIDTH / 2 - 300, 100, 300 * 2, 36 * 2}); + + for(int i = 0; i < 4; i++) + { + SDL_RenderCopy(renderer, buttons, &(SDL_Rect){0, 65 * i, 377, 65}, &(SDL_Rect){SCREEN_WIDTH / 2 - (selectedMenuItem != i ? 377 : 400) / 2, 200 + 70 * i, selectedMenuItem != i ? 377 : 400, 65}); + } + + SDL_RenderPresent(renderer); +} + +void drawCreditsScreen() +{ + +} +