diff -r 000000000000 -r b2e3aa63e96c src/missions.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/missions.c Thu Jul 17 22:03:19 2025 -0400 @@ -0,0 +1,138 @@ +/* +Copyright (c) 2023 MCL Software + +Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), +to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, +and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + +#include "missions.h" +#include "effects.h" +#include "kbdinput.h" + +Mission* missions; +Uint8 currentMission = 0; +static int missionInProgress = 0; +static char* missionTextDisplayed[900]; +static int placesFromLeft = 0; +static char* text[200]; + +bool checkForMissionComplete(Uint8 mission) +{ + bool flag = 0; + int occurences = 0; + for(int i = 0; i < strlen(missions[mission].requirements); i++) + { + for(int j = 0; j < sizeof player.objectsStolen; j++) + { + if(player.objectsStolen[j] == missions[mission].requirements[i]) + { + flag = 1; + } + } + } + + return flag; +} + +void initMissions() +{ + missions = malloc(sizeof(Mission) * 6); + missions[0].desc = "Steal a soap dispenser"; + missions[0].requirements = "S"; + missions[0].requiredTools = 0; + + missions[1].desc = "Steal a soap dispenser and a hand dryer."; + missions[1].requirements = "S&"; + missions[1].requiredTools = 0; + + missions[2].desc = "Steal two hand dryers"; + missions[2].requirements = "&&"; + missions[2].requiredTools = 1; + + missions[3].desc = "Steal a fire alarm strobe light"; + missions[3].requirements = "~"; + missions[3].requiredTools = 1; + + missions[4].desc = "Steal a fire alarm pull station* and two strobe lights\n\n*Removing the pull station will likely set off the fire alarm system!"; + missions[4].requirements = "T~~"; + missions[4].requiredTools = 1; + + missions[5].desc = "Steal a drinking fountain"; + missions[5].requirements = "F"; + missions[5].requiredTools = 2; +} + +bool drawMissionScreen() +{ + if(missionInProgress) + { + if(placesFromLeft != -1) + { + strncpy(missionTextDisplayed, text, placesFromLeft); + placesFromLeft = ISOL_TypingEffect(strlen(text)); + } + + SDL_SetRenderDrawColor(renderer, 0, 0, 0, 180); + SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); + SDL_RenderFillRect(renderer, &(SDL_Rect){0, SCREEN_HEIGHT / 4, SCREEN_WIDTH, SCREEN_HEIGHT - SCREEN_HEIGHT / 2}); + FC_SetDefaultColor(font, (SDL_Color){255, 255, 255, 255}); + FC_DrawAlign(font, renderer, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 3, FC_ALIGN_CENTER, "%s", missionTextDisplayed); + SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE); + + if(placesFromLeft == -1 && keysHeldDown[40]) + { + placesFromLeft = 0; + missionInProgress = 0; + memset(missionTextDisplayed, 0, strlen(missionTextDisplayed)); // Clear the string to prevent future issues + player.canMove = true; + return 1; + } + } + + else + { + player.canMove = false; + sprintf(text, "MISSION #%i\n%s\nTools required: %s\nPress ENTER to proceed. ", currentMission + 1, missions[currentMission].desc, missions[currentMission].requiredTools == 0 ? "None" : missions[currentMission].requiredTools == 1 ? "Screwdriver" : "Screwdriver and wrench"); + missionInProgress = 1; + } + + return 0; +} + +bool drawMissionComplete() +{ + SDL_SetRenderDrawColor(renderer, 0, 0, 0, 180); + SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); + SDL_RenderFillRect(renderer, &(SDL_Rect){0, SCREEN_HEIGHT / 4, SCREEN_WIDTH, SCREEN_HEIGHT - SCREEN_HEIGHT / 2}); + FC_SetDefaultColor(font, (SDL_Color){0, 255, 40, 255}); + FC_DrawAlign(font, renderer, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, FC_ALIGN_CENTER, "Mission #%i complete!\nPress ENTER to acknowledge.", currentMission + 1); + SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE); + + if(keysHeldDown[40]) + { + memset(player.objectsStolen, 0, strlen(player.objectsStolen)); + player.leftCampus = false; + currentMission += 1; + return 1; + } + + return 0; +} + +/* +missions[0] = {"S", "Steal a soap dispenser", 0}; +missions[1] = {"SS", "Steal a soap dispenser and a ", 0}; +missions[2] = {"&&", "Steal two hand dryers", 1}; +missions[3] = {"~", "Steal a fire alarm strobe light", 1}; +missions[4] = {"T~~", "Steal a fire alarm pull station* and two strobe lights\n\n*Removing the pull station will likely set off the fire alarm system!", 1}; +missions[5] = {"F", "Steal a drinking fountain", 2};*/ + + +