src/title.c
changeset 0 b2e3aa63e96c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/title.c	Thu Jul 17 22:03:19 2025 -0400
@@ -0,0 +1,57 @@
+/*
+Copyright (c) 2023 MCL Software
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”),
+to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
+and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+#include "common.h"
+
+SDL_Texture* titleBackground = 0;
+SDL_Texture* buttons = 0;
+
+void initTitleScreenGraphics()
+{
+    SDL_Surface* titleBackgroundSurface = IMG_Load("./img/titlebg.png");
+    SDL_Surface* buttonsSurface = IMG_Load("./img/buttons.png");
+
+    titleBackground = SDL_CreateTextureFromSurface(renderer, titleBackgroundSurface);
+    buttons = SDL_CreateTextureFromSurface(renderer, buttonsSurface);
+
+    SDL_FreeSurface(buttonsSurface);
+    SDL_FreeSurface(titleBackgroundSurface);
+}
+
+void freeTitleScreenGraphics()
+{
+    SDL_DestroyTexture(titleBackground);
+    SDL_DestroyTexture(buttons);
+}
+
+void drawTitleScreen(int selectedItem)
+{
+    SDL_RenderClear(renderer);
+    SDL_RenderCopy(renderer, titleBackground, 0, 0);
+    drawTitleMenuText();
+    SDL_RenderCopy(renderer, logo, 0, &(SDL_Rect){SCREEN_WIDTH / 2 - 300, 100, 300 * 2, 36 * 2});
+
+    for(int i = 0; i < 4; i++)
+    {
+        SDL_RenderCopy(renderer, buttons, &(SDL_Rect){0, 65 * i, 377, 65}, &(SDL_Rect){SCREEN_WIDTH / 2 - (selectedMenuItem != i ? 377 : 400) / 2, 200 + 70 * i, selectedMenuItem != i ? 377 : 400, 65});
+    }
+
+    SDL_RenderPresent(renderer);
+}
+
+void drawCreditsScreen()
+{
+
+}
+