src/missions.c
changeset 0 b2e3aa63e96c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/missions.c	Thu Jul 17 22:03:19 2025 -0400
@@ -0,0 +1,138 @@
+/*
+Copyright (c) 2023 MCL Software
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”),
+to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
+and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+#include "missions.h"
+#include "effects.h"
+#include "kbdinput.h"
+
+Mission* missions;
+Uint8 currentMission = 0;
+static int missionInProgress = 0;
+static char* missionTextDisplayed[900];
+static int placesFromLeft = 0;
+static char* text[200];
+
+bool checkForMissionComplete(Uint8 mission)
+{
+    bool flag = 0;
+    int occurences = 0;
+    for(int i = 0; i < strlen(missions[mission].requirements); i++)
+    {
+        for(int j = 0; j < sizeof player.objectsStolen; j++)
+        {
+            if(player.objectsStolen[j] == missions[mission].requirements[i])
+            {
+                flag = 1;
+            }
+        }
+    }
+
+    return flag;
+}
+
+void initMissions()
+{
+    missions = malloc(sizeof(Mission) * 6);
+    missions[0].desc          = "Steal a soap dispenser";
+    missions[0].requirements  = "S";
+    missions[0].requiredTools = 0;
+
+    missions[1].desc          = "Steal a soap dispenser and a hand dryer.";
+    missions[1].requirements  = "S&";
+    missions[1].requiredTools = 0;
+
+    missions[2].desc          = "Steal two hand dryers";
+    missions[2].requirements  = "&&";
+    missions[2].requiredTools = 1;
+
+    missions[3].desc          = "Steal a fire alarm strobe light";
+    missions[3].requirements  = "~";
+    missions[3].requiredTools = 1;
+
+    missions[4].desc          = "Steal a fire alarm pull station* and two strobe lights\n\n*Removing the pull station will likely set off the fire alarm system!";
+    missions[4].requirements  = "T~~";
+    missions[4].requiredTools = 1;
+
+    missions[5].desc          = "Steal a drinking fountain";
+    missions[5].requirements  = "F";
+    missions[5].requiredTools = 2;
+}
+
+bool drawMissionScreen()
+{
+    if(missionInProgress)
+    {
+        if(placesFromLeft != -1)
+        {
+            strncpy(missionTextDisplayed, text, placesFromLeft);
+            placesFromLeft = ISOL_TypingEffect(strlen(text));
+        }
+
+        SDL_SetRenderDrawColor(renderer, 0, 0, 0, 180);
+        SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
+        SDL_RenderFillRect(renderer, &(SDL_Rect){0, SCREEN_HEIGHT / 4, SCREEN_WIDTH, SCREEN_HEIGHT - SCREEN_HEIGHT / 2});
+        FC_SetDefaultColor(font, (SDL_Color){255, 255, 255, 255});
+        FC_DrawAlign(font, renderer, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 3, FC_ALIGN_CENTER, "%s", missionTextDisplayed);
+        SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
+
+        if(placesFromLeft == -1 && keysHeldDown[40])
+        {
+            placesFromLeft = 0;
+            missionInProgress = 0;
+            memset(missionTextDisplayed, 0, strlen(missionTextDisplayed)); // Clear the string to prevent future issues
+            player.canMove = true;
+            return 1;
+        }
+    }
+
+    else
+    {
+        player.canMove = false;
+        sprintf(text, "MISSION #%i\n%s\nTools required: %s\nPress ENTER to proceed. ", currentMission + 1, missions[currentMission].desc, missions[currentMission].requiredTools == 0 ? "None" : missions[currentMission].requiredTools == 1 ? "Screwdriver" : "Screwdriver and wrench");
+        missionInProgress = 1;
+    }
+
+    return 0;
+}
+
+bool drawMissionComplete()
+{
+    SDL_SetRenderDrawColor(renderer, 0, 0, 0, 180);
+    SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
+    SDL_RenderFillRect(renderer, &(SDL_Rect){0, SCREEN_HEIGHT / 4, SCREEN_WIDTH, SCREEN_HEIGHT - SCREEN_HEIGHT / 2});
+    FC_SetDefaultColor(font, (SDL_Color){0, 255, 40, 255});
+    FC_DrawAlign(font, renderer, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, FC_ALIGN_CENTER, "Mission #%i complete!\nPress ENTER to acknowledge.", currentMission + 1);
+    SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
+
+    if(keysHeldDown[40])
+    {
+        memset(player.objectsStolen, 0, strlen(player.objectsStolen));
+        player.leftCampus = false;
+        currentMission += 1;
+        return 1;
+    }
+
+    return 0;
+}
+
+/*
+missions[0] = {"S", "Steal a soap dispenser", 0};
+missions[1] = {"SS", "Steal a soap dispenser and a ", 0};
+missions[2] = {"&&", "Steal two hand dryers", 1};
+missions[3] = {"~", "Steal a fire alarm strobe light", 1};
+missions[4] = {"T~~", "Steal a fire alarm pull station* and two strobe lights\n\n*Removing the pull station will likely set off the fire alarm system!", 1};
+missions[5] = {"F", "Steal a drinking fountain", 2};*/
+
+
+